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Gas in Fart Together does not work like a boost button: whoever pushes hardest usually sends the raft into a wall, while the crew that waits half a second and pushes on the same count slides through the gap. That single quirk turns a toilet-humor party game into a real test of teamwork for two to four people sharing one raft.

Genre Physics co-op obstacle course
Crew size 2โ€“4 players per raft
Competitive mode Team Race, up to 8 players
Current content About 4โ€“5 hours for a coordinated crew

Why Pushing Harder Fails in Fart Together

Every player on the raft adds a push of their own, and the raft only moves according to the sum of all of them. If two people aim left and one aims forward, you drift diagonally. If everyone fires at once from slightly different angles, the raft starts to spin, and a spinning raft in a narrow channel is a lost attempt. The game never tells you who caused it, which is exactly why the arguments start.

The fix is boring and works every time: one person calls the count.

Crews that elect a captain within the first ten minutes progress much faster than groups where everyone shouts directions. The captain does not need to be the best player, only the loudest and most consistent one. Friends who play shooters together usually pick this up quickly, because they already have the habit of calling targets out loud.

Reading the Courses Before You Launch

Courses are built from a short list of problems that keep reappearing in new combinations: channels barely wider than the raft, corners that need one side to stop pushing, and obstacles that sweep across the path on a timer. The first levels show each problem on its own. Later ones stack two or three of them inside the same stretch of water.

Stopping before a hard section is underrated. A few seconds of drifting while the crew agrees on who pushes when saves far more time than charging in and resetting three times.

Moving obstacles are where most crews lose patience. The trick is to treat them like traffic lights rather than enemies, waiting for the gap to open and then committing together. Groups that rush the timing usually clip the edge and bounce back to where they started, which is funny the first time and painful the fifth.

Team Race and Bigger Lobbies

Team Race splits up to 8 players into competing rafts on the same course. The tension changes immediately, because now speed matters and the other crew is visible beside you. Panic sets in, captains start skipping the count, and mistakes that a calm crew would never make happen on almost every corner.

  • Keep the same captain you used in co-op instead of switching roles mid-race.
  • Let the leading raft take the risky line and follow a safer one.
  • Save hard pushes for straight stretches where a spin costs little.

Competitive friend groups tend to love this mode the most. Casual players often prefer regular co-op, where nobody is racing the clock and a crash is just a reason to laugh.

Where the Physics Gets Divisive

The raft physics are intentionally loose, and the game openly treats them as only partly realistic. Sometimes the raft rotates in a way none of the four players can explain, and on a hard section that can feel unfair rather than silly.

That looseness is also the source of the best stories. Players regularly share clips of rafts launching off ramps sideways or sliding through an obstacle that should have stopped them.

Whether this works for you depends on your group. Crews that play for laughs forgive the odd spin, while crews trying to clear every section cleanly sometimes wish the controls were a little more predictable. It is worth knowing that before you plan a long session.

Crew Questions

How many players do you need for Fart Together?

A raft needs at least two players and supports up to four, while Team Race allows up to 8 across competing rafts. Three or four players make steering harder but also far funnier, since every extra push changes the raft’s direction.

What is the easiest way to stop the raft from spinning?

Have one player count down every push so the crew fires together from matching angles. Spins usually come from staggered pushes, and synchronized timing removes most of them.

How long does the current content last?

A coordinated crew clears it in roughly 4โ€“5 hours. Groups that struggle with timing on moving obstacles can take noticeably longer, which many players count as extra value rather than a problem.

Fart Together rewards the crew that stops shouting long enough to count, and nothing beats the moment a four-player raft finally slips through a tight channel and crosses the Team Race finish line ahead of the friends you challenged.

What Players Say